Class_name = "CBatchExplosion"
object_name = "HE_127mm_25kg_3kg_object"

//  127   AAC Mark 49  Mark 30: 127/38 Mk 12,   =3.3,   25,  127

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_500-1000g_object.epl",false
visualradius=16

SoundScript="LuaScripts\Sound\explosions\HE\Metal_Large.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=5.0				//   
AnimationTime=1.0			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=54.1	//    ,   
TNT_equ=3.3	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	33,16356,	0,32713
ArmorFoug=1.5,-1,	2,1236,		0,2473
ArmorFoug=5.6,-1,				0,182
ArmorFoug=10.7,-1,				0,50

//  
ShrapnelQuantity=3681
FragmentMass=0.0024
//  : , ,  (,   )
ArmorShr=0.0,865,	43,88,	35,221,	0,353
ArmorShr=5.3,751,	27,67,	21,166,	0,266
ArmorShr=27.0,430,	4,22,	3,54,	0,87
ArmorShr=54.1,243,			1,7,	0,28